Hello,
Here is another script I’ve made to manage globally the samples of blurry materials (fR-Adv, fR-Arch, fR-Glass, fR-Metal). You can find below a screenshot to see the UI. I haven’t find major bugs for now, but if you find ones, please don’t hesitate to report them.
Special thanks to Thomas « Booker » Pardun for the initial ideas and functions, and to Paul Jones and Marco « Kit » Brunetta for additions.
I hope this will help you improving your productivity using finalRender
NC
The script : GlobalBlurriesManager_v0.97
